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R unity asset bundle extractor.
R unity asset bundle extractor.









r unity asset bundle extractor.

I suppose it's Unity's AssetBundle format. In /Android/data// there are model files under bundles directory, they are in *.ab format. I'm trying to extract to inspect assets from a game for Android. Useful for seeing how to use the library.I'm not sure if it is the right site to question since asset extraction is not a development. Unity Assets Bundle Extractor Avalonia (UABEA): A program that runs on AssetTools.NET.AssetTools.NET: The library used to extract assets from Unity asset bundles.Press Build -> Build Solution to build or the green arrow to build and run.Open UnityAssetReplacer.sln in Visual Studio.Restore any packages with dotnet restore or skip and let it run implicitly when running the next step.See the guide for how it is used in action. UnityAssetReplacer -b assetBundle.bun -t -i newTextures -o newAssetBundle.bun.Replace textures in assetBundle.bun, reading from newTextures/, to newAssetBundle.bun:.UnityAssetReplacer -b assetBundle.bun -t -d extractedTextures.Dump all textures from assetBundle.bun to extractedTextures/:.UnityAssetReplacer -b assetBundle.bun -m m_Script -i newAssets -o newAssetBundle.bun.Replace assets in assetBundle.bun with member m_Script, reading from newAssets/, to newAssetBundle.bun:.

r unity asset bundle extractor.

  • UnityAssetReplacer -b assetBundle.bun -m m_Script -d extractedAssets.
  • Dump all assets from assetBundle.bun with member m_Script to extractedAssets/:.
  • -o, -output=OUTPUT: the path and name of the asset bundle you wish to write to when replacing.
  • -i, -input=INPUT: the input directory of the assets you wish to overwrite with.
  • -d, -dump=DUMP: the path of the directory you wish to dump the assets to.
  • -t, -texture: will deal with textures instead of members.
  • -m, -member=MEMBER: the member to dump or replace.
  • r unity asset bundle extractor.

    -b, -bundle=BUNDLE: the original asset bundle path you want to read from.

    r unity asset bundle extractor.

    -h, -?, -help: show the help message and then exit.The files inside of the directory must match the asset names exactly in order to be imported.įor a more in-depth tutorial, check out the guide. To replace assets, you need to specify the path where the assets to import are and the name of the new asset bundle you're exporting. To extract, you also need to set the path of where you'd like to dump to. The best way to find members/fields for an object is to open the asset bundle in UABEA or a similar tool, then open the asset file and then the object, where you'll find a list of all members for that object. m_Name), except for when you are dealing with textures. It also requires the name of the member (the field of an object in the assets file, NOT the game object itself) you'd like interact with in the asset bundle (ex. Use Unity Assets Bundle Extractor Avalonia (UABEA) to decompress an asset bundle if it's compressed. This program requires an uncompressed Unity asset bundle. A tool to dump or replace assets in a Unity asset bundle.











    R unity asset bundle extractor.